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Objects of Desire: Finding the Right
Content Platform Strategy Amidst Changing Technologies |
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7 December 2005 |
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With patent spats in U.S. and Canadian courts threatening
to unplug Blackberry users from content on their objects of
desire it's a good time to consider how wise it is to be
chasing one hot content platform after another with content
licensing deals in hopes that publishers can keep in touch
with their users. The ideal digital content platform for
publishers is not the latest faddish gizmo but the digital
objects that they create to run on these hardware
platforms. Keeping content highly profitable in the midst
of disposable technology wars means thinking long and hard
about how you're really going to make money in the long run
on from content users using these devices. |
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Research in Motion's
Blackberry
is worshiped far and wide by executives on the go who can't get
enough of communicating electronically. The Blackberry's
wireless access to emails, databases, instant messaging, phone
and Web content services have made it a fetish so alluring that
it's amazing that pre-nuptial agreements aren't required when
they're purchased. So imagine the frenzy triggered by
news of a recent court ruling on a festering patent suit
against RIM that could bring Blackberry services to a crashing
halt at any time. Imagine not only the glazed eyes of mobile
keyboard thumbers cut off from their instant fixes of content
and communications but imagine as well the sweaty palms of
business development managers queuing up content licensing
agreements for a popular platform that could disappear
overnight.
As frightening a scenario as this may be it's but one
example of why the search to define new "choke points" for
content licensing in a highly volatile technology market is
likely to become far more frustrating. Mobile and satellite
platforms have been popular targets for content licensors to
gain some elbow room for long-established channel licensing
models that leverage exclusionary media to create artificial
scarceness. But as seen in the subscription database and cable
television industries, there is only so much semi-desirable
content that subscribers are willing to pay for. And when users
change on a whim to the latest technology toys, what then? An
endless stream of licensing deals and remarketing to migrating
clients is going to keep content producers quite busy just
trying to stand still as content flows to where its users value
it the most. Add in the growing preference of content users to
download digital content to their local devices and the picture
becomes quite complex for seekers of choke holds.
Finding the right strategy for dealing with a plethora of
platforms for consuming today's content is no easy task. But
content producers can make it a lot easier on themselves if
they look a little past the familiar terrain of past licensing
deals and think about how the users of content are really going
to value their services in a world where content needs to be on
ever-changing platforms to provide that value. Here are a few
tips as to how to think about platform strategies for content
licensing in an age of short-lived content appliances:
- Be careful what you ask for in a platform partner: you
just might get it. Apple's iPod has an attractive form
factor and proprietary rights management packaging for
content that make it hard to walk away from this platform.
But premium content suppliers who didn't bet on the dominance
of iPods now find themselves in the unenviable position of
Apple having huge control over pricing and distribution as
they introduce their proprietary file formats to new
platforms. In time iPods, Blackberries, TiVos and others will
be on the dust heap of trendy technologies, along with their
content licensing deals. What will remain is the Web, the
amorphous catch-all of content that is always ready to
provide acceptable substitutes to proprietary channels. The
Web enables both iPods, Sony and MP3 devices to download
content with equal ease. With a ubiquitous distribution
medium, why try to chase fake exclusivity through platform
choke points that will never catch up with your need to
grow revenues across the broadest array of audiences? Most
traditional licensing deals will begin to feel more like a
noose to content suppliers trying to keep up with the "gizmo du jour."
- Bring the lessons of building Web revenues on to
personal content devices. The Web untethered many
publishers from subscription database services that sprung up
in the days when collecting and distributing content was
expensive work. Free to build their own relationships with
content consumers via Web content services we see magazines,
journals and news sources using affordable Web technologies
and services to build higher-margin revenues away from "choke
point" content licensing. Why should publishers accept
anything less than ideal conditions in which to sustain those
relationships via personal content devices? Content suppliers
need to look beyond the short-term comforts of artificial
scarcity offered on trendy personal content devices and
recognize that the same advantages of openness that are now
working for them on the Web are going to follow an inexorable
path onto other devices. Traditional content licensing deals
can help to lock in market position on new platforms, but
when the platforms themselves are going to have very short
shelf lives it becomes far more important to develop a direct
licensing relationship with your content users.
- Think of digital objects as the ideal personal content
devices. Instead of chasing disposable content devices
that dispose of the user relationships at the heart of
revenue growth in today's electronic publishing it's
important to recognize that the real platform that publishers
want to support at all costs is their own digital content.
XML and other standards allow for both content and
functionality to be packaged together into downloadable
digital objects that can act as virtual machines in their own
right. The more portable those virtual machines the easier
those relationships will remain intact as digital objects
move from machine to machine over time. The
International
Digital Publishing Forum is working on
new standards for digital containers that promise to move
beyond eBook packaging into a more generalized container for
licensable digital content. As the ability for publishers to
add value to such containers increases the focus of content
licensing for downloadable content is more likely to move in
the direction of downloadable digital objects that have long
lives in the hands of their purchasers.
Getting content on the hottest personal devices will remain
a high priority for publishers for years to come. But being
able to avoid lengthy licensing battles to get in touch with
content users on those devices will be the real struggle for
publishers to fight. The more that publishers embrace and help
to form platform-independent standards for content packaging
and license management for digital objects the sooner that they
will be able to build the strongest revenue base possible on
personal content devices. Now that's a passion that we can all
live with.
-
John Blossom
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