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Content 2.X: The Clash Where Publishers, Technology Companies and Audiences Meet
   
    10 October 2005
SUMMARY:
 
 
The excitement brewing around the recent Web 2.0 conference is palpable in Silicon Valley as the literati and glitterati of content technology cook up a heady batch of concepts to attract new investment. But before intelligent and savvy investors start writing out checks it would be wise for them to consider just what kind of businesses they're underwriting. There's a lot of power in the Web 2.0 framework, but it's a loose framework that doesn't define a powerful and effective scope of business operations against which to measure success and failure. Enter Content 2.X, Shore's definition of the powerful and rapidly evolving union of technology, publishing and audiences partnering towards common goals.

By many accounts the recent Web 2.0 Conference in San Francisco was a resounding success, providing exciting thoughts from those who are driving significant recent trends in profitable Web content development.  What is Web 2.0, you ask? Well, that's kind of a touchy subject. Tim O'Reilly of O'Reilly Media, Inc. tried to refine the definition of this increasingly popular buzzword in a recent posting on his personal Web site, an effort that helped to drive the O'Reilly-marketed Web 2.0 Conference. Kudos for that, but as even O'Reilly notes a lot of the ideas circulating under the Web 2.0 banner such as "the Web as platform" are hardly new. As noted by Ryan Singel in Wired Magazine, SocialText CEO Ross Mayfield thinks that maybe "Web 1.0 was commerce. Web 2.0 is people." Hmm. Seems like we've had both for some time. In fact major media companies are now eager for commercial personal media properties such as Weblogs, Inc. and MySpace.com. No wonder media veteran and IAC CEO Barry Diller gave the Web 2.0 concept a bit of a razz at the conference. But doggone it, whatever Web 2.0 is it's very exciting stuff for folks in Silicon Valley right now, especially those beginning to smell the latest bait for VC money to keep high-tech visionaries rolling in dough.

I think that the key clue to what's going on with these high-level thinkers is in the tag line for O'Reilly's posting: "Design Patterns and Business Models for the Next Generation of Software." Ah, now I get it. The Web 2.0 is a software thing. But wait - I thought the Web was about content. Well, yes, but with successful services on the Web the lines between content and software are becoming blurred increasingly - as are the business models that are evolving out of this intersection. When I do a search on Google, am I using a technology service that retrieves links and ads or a publishing service for links and ads? I don't care, of course: what matters is that the service makes money. Yet it takes a strong understanding of both publishing and technology to make such a service effective. And that to me is the real significant evolution in how content is being deployed these days. What people are calling Web 2.0 is really about something that Shore now calls Content 2.X, a rapidly evolving value equation in which both content and technology companies are finally learning how to use technology to be publishers of services that take people's contextual publishing abilities into consideration. Content 2.X's goal is to focus more on a provider serving people once their services are in those  contexts than on controlling the channels or platforms that get the services to their audiences.

To put it simply: Content 2.X is the technology business evolving along with the publishing business into a common content business in partnership with their audiences. In its simplest form software is about getting a machine to do something useful again and again. Publishing is about using and controlling machines that create and distribute information and experiences. Content is about the unique human thing that happens when people get a hold of information and experiences in venues that they value (see our definition of content posted on Wikipedia - 6th bullet down). In those venues sometimes physical or virtual machines are perceived as an important part of content's value and sometimes not. But what is always important in Content 2.X is constantly adding new value for an audience in  immediate and long-standing contexts (venues) that increasingly the audience controls. Technology developments such as Web services help to define payloads that help software deliver information and experiences much more effectively into audience-controlled venues, including communal publishing environments and other contexts enhanced by an audience's participation in the publishing.

So why are so many intelligent people seemingly chasing one another around in circles instead of focusing on Content 2.X? I believe that there are three key factors that will need to be addressed before technology and publishing companies begin to mesh more effectively in the Content 2.X environment:

  1. Many technology companies are pretty unaware of  the publishing business. There's probably been more money wasted in Silicon Valley on technology concepts that did not have clue one about what it takes to be an effective publisher than any other misguided investment. Technology companies are right to challenge traditional publishing concepts, but a centuries-old trade is not something to be ignored lightly.
  2. Many publishing companies are pretty unaware of the technology business. Yes, it's a centuries-old trade but it's a trade that in many instances has traded in its legacy of leading-edge innovation for bean-counting within stagnant business models. Publishers are right to question the wisdom of upstart technologists, but the technology is no longer what happens in the production room: it's an integral part of the product from concept to delivery.
  3. Many publishing and technology companies are pretty unaware of how to partner effectively with their audiences. It's not just a matter of fearing their audience's ability to make electronic copies with ease that pushes buttons at both software and publishing companies. Both camps are very uneasy with the idea that their creative works are somehow made more valuable via a process that they control only loosely, if at all. Thinking of audiences as business partners is the key concept that vendors need to overcome. But o, it can be so hard. 

So have a ball, Web 2.0 people: in all sincerity I have the deepest respect for your insights, professionalism and experience. But in the meantime I think that Content 2.X is the place to be for companies wanting to provide value to the marketplace, a place that welcomes both established publishers and media companies along with technologists creating value from personal and enterprise content. Shore will be proud to be the sponsor of the first Content 2.X Conference, coming to a venue near you. Send us your thoughts and papers so we all can get moving together on what's really going to send savvy investors and executives into return-on-investment heaven. After all, you're our audience.

- John Blossom

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